![]() Does the NES being so in vogue make it tougher to express a personal appreciation for it? We are seeing a resurgence of Capcom's 8-bit era music lately, with the retro aesthetic of Mega Man 9 and the return of the Bionic Commando melodies arranged by Simon Viklund. There were a ton of melodies going on at the same time that fit together nicely. " Brainiac Maniac" was inspired by the old Capcom games I played as a kid, especially the Mega Man series. The stage I was composing for was a tad frantic, so I just watched Metroid for a while as he ran around the house like crazy, attacking random strings, jumping at the walls, and chasing his toy mouse. " Loonboon" was initially inspired by Metroid, our black kitten. Another has this bizarre techno beat with lots of organic sounds that I made myself. One of the first stages has marching band percussion and swing beats. That's why I thought it'd be great to do something weird, like match the whole Danny Elfman style with melodic tunes and funky beats. There are a lot of different "feels" going on. The zombies are goofy, and the plants are cute. It will get you to focus really hard one minute, and have you laughing out loud the next. howling strings, lots of half steps, and weird sounding note progressions, soft piano and pizzicato. Things of an "undead" nature tend to go really well with creepy orchestral stuff. I think I was reacting to the game as a whole: I've actually played through the entire game a couple times, so I made the music to match the feel. "Loonboon" and "Brainiac Maniac" were both written towards the end of production. Was there a particular setting in the game that helped inform their design? Two examples of this approach are currently up on your website. In the night level for example, I mixed together Big Band/swing beats with several haunting and serious melodies, and the result was pretty funny. It mixes typically "dark" sounding music with a wide variety of melodies and uptempo beats. but goofy," which is basically what the soundtrack is all about. Whenever I looked at them I thought "macabre. There were some awesome pixel-art-zombies with long tongues, and for some reason that always made me laugh. Zombies project started rolling, were there aspects of the early concept art or gameplay that gave you the idea of a particular direction for the musical score? When PopCap hired him as a full-time designer, I just kept working on the music. I did my best to come up with music that matched the theme of the game shortly after he put together a solid prototype. I thought that would be a lot of fun because he's a very creative game designer. Well, George had been following my music for a few years prior to the development of this game, so at some point he asked if I'd want to compose the music for his next one, which at the time he was programming in his bedroom. How did it come about that you joined PopCap for this game project? Zombies has attracted a lot of attention for the fun and humor of its music. An angle on the process underlying the soundtrack and the accompanying online music video, the conversation offers a closer look at one game's mission to poke fun at horror and do so with style: Here Shigi offers her perspective on the surprisingly deep casual game and its music. Drawing on the traditions of pop music genres and classic console chiptunes, the boisterous blend of audio ideas that make up the background music is part of the game's unique charm. PopCap's PvZ pits a battalion of vegetation against the tractor-riding, bucket-festooned undead in a race to the porch of your house. Zombies, a typically addictive addition to the 'tower defense' genre that brings adorable real-time combat to the front lawn. #Plants vs zombies theme PcLaura Shigihara is the musician behind the original soundtrack for long in development PC casual game Plants vs. ![]()
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